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Nov 2020

Wagons can now be braked individually as on the oldest railways. This can be experienced in 2 scenarios - Stephenson's Rocket at Rainhill Trials and Langley Vale Timber Tramway.


Nov 2020

A detailed guide to making activities backed by videos and data files for the Siskiyou Route is soon to be published by Dale Rickert.


Apr 2020

After more than a year of work the free, restored and improved Siskiyou Route is once more available.


Apr 2019

ENG files published with accurate physics for 176 USA diesel locos.


Dec 2018

Open Rails 1.3.1 released Download it here.


Mar 2018

Geoff Rowlands found a way to model 3D controls so they can be grabbed by the handle as in this video.


Nov 2017

Open Rails trialled with Monogame instead of XNA uses less RAM and give higher frame rates.


Jan 2017 - Version 1.2

Open Rails 1.2 released.


Mar 2016 - Version 1.1

Open Rails 1.1 released.


Dec 2015 - More Access to Elvas Tower

The Elvas Tower forum plays a major role in developing Open Rails but has been closed to non-members following a dispute. We can now report that some of the Open Rails sub-forums are open again.


Jun 2015 - Great Zig Zag Railway

Peter Newell has just released (June 2105) the Great Zig Zag Railway, a steam route for Open Rails v1.0 (this 120MB download requires no other files).


May 2015 - Version 1.0

Open Rails 1.0 released! Download it here.


Apr 2015 - Demo Model 1

Open Rails first demonstration route Demo Model 1 has been published.


Dec 2014 - 3D Cabs

Dekosoft Trains has added locos exclusively for Open Rails to its range. These are GP30 diesels taking advantage of our 3D cab feature.


Jul 2014 - Web Site

The legacy graphics-heavy web site has been replaced by one based on Bootstrap which is both easier to maintain and suitable for phones and tablets as well as PCs.

You can still see an archive of the old site.


Apr 2014 - Installer

An installer is now available, so Open Rails and its pre-requisites such as XNA can be delivered in a single download.


Apr 2014 - Smoother, More Detailed Graphics

Open Rails currently uses DirectX 9 and, although this is not the latest version of DirectX, hidden away inside is a method for reducing the number of "draw calls" which the CPU makes to the GPU. Fewer calls mean higher frame rates, smoother motion and the capacity to handle more detail.

The technique is called "hardware instancing" and allows identical objects (e.g. trees in a forest) to be combined into a single draw call. The work is transferred to the GPU which copies them as many times as necessary and usually has spare capacity.

You can expect some increases in frame rate, especially on routes with many identical objects. To turn this on, tick the checkbox for
Options > Experimental > Use model instancing


Mar 2014 - Additional Languages

Open Rails becomes available in additional languages, initially eight including Chinese.

screendump listing languages


Mar 2014 - Work Starts On Timetables

A schedule of trains (or timetable) is nearly impossible to arrange in Microsoft Train Simulator as AI trains don't adhere to booked station stops. In Open Rails, the situation is better but an activity with a player train and AI traffic is still very different from a timetable.

Work has now begun on a timetable element which is an alternative to the usual activity. The timetable will contain all the details needed for each scheduled train - path, consist, booked stops etc.. Conventional activities will continue as before.

Also there is no longer any distinction between player train or AI train - any train in the timetable can be selected as the player train, the others are operated by a remote player or by the simulator.


Feb 2014

Fog is developed from just softening the horizon into a realistic effect which users can fully control.

Recent Code Changes

    
  • X1.3.1-342-gf793f152f Merge pull request #393 from Csantucci/Fix-join-split
    Bug fix for https://bugs.launchpad.net/or/+bug/1922480 Wrong subpath selected after join and split
    • 09605033 make helper function private
    • 42083f95 Update Source/Orts.Simulation/Simulation/Physics/Train.cs
      Correct typo
      Co-authored-by: Ryan Young
    • ec4ac33b Different strategy to select when to increment subpath
    • b5e4c8c4 Correct added bug
    • ca53ef9a Bug fix for https://bugs.launchpad.net/or/+bug/1922480 Wrong subpath selected after join and split
  • X1.3.1-341-g1b1456368 Merge pull request #394 from Csantucci/variable2-fix
    Bug fix for https://bugs.launchpad.net/or/+bug/1923946 Variable2 goes negative with electric locos
    • 5f745136 Bug fix for https://bugs.launchpad.net/or/+bug/1923946 Variable2 goes negative with electric locos
  • X1.3.1-340-gb68a97de0 Merge pull request #390 from Sharpe49/signal-debug
    Adds the signal ID and the aspect (including text aspect) of each signal head to the signalling debug window
    • 43629bd3 slight tweaks to text aspect addition
      Use 'var', a more descriptive variable name, and the newer string interpolation syntax.
    • 658b8722 Adds the signal ID and the aspect (including text aspect) of each signal head to the signalling debug window
  • X1.3.1-339-g3e325679f Merge pull request #388 from YoRyan/fix-unsafe-settings
    Save settings immediately upon changing in RunActivity.exe
    • 9b0e7f9a use the last selected mode for OSD locations
    • 49fc442e fix formatting
    • 8e50be10 remove save operation on entire settings store
    • 69a21e42 respect the skip-user-settings flag when changing settings
    • 2478531d save in-game settings immediately upon changing them
      Creates a new SavingProperty class to wrap properties that should be saved upon change.

See more code changes