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Jan 2017 - Version 1.2

Open Rails 1.2 released! Download it here.

Mar 2016 - Version 1.1

Open Rails 1.1 released!

Dec 2015 - More Access to Elvas Tower

The Elvas Tower forum plays a major role in developing Open Rails but has been closed to non-members following a dispute. We can now report that some of the Open Rails sub-forums are open again.

Jun 2015 - Great Zig Zag Railway

Peter Newell has just released (June 2105) the Great Zig Zag Railway, a steam route for Open Rails v1.0 (this 120MB download requires no other files).

May 2015 - Version 1.0

Open Rails 1.0 released! Download it here.

Apr 2015 - Demo Model 1

Open Rails first demonstration route Demo Model 1 has been published.

Dec 2014 - 3D Cabs

Dekosoft Trains has added locos exclusively for Open Rails to its range. These are GP30 diesels taking advantage of our 3D cab feature.

Jul 2014 - Web Site

The legacy graphics-heavy web site has been replaced by one based on Bootstrap which is both easier to maintain and suitable for phones and tablets as well as PCs.

You can still see an archive of the old site.

Apr 2014 - Installer

An installer is now available, so Open Rails and its pre-requisites such as XNA can be delivered in a single download.

Apr 2014 - Smoother, More Detailed Graphics

Open Rails currently uses DirectX 9 and, although this is not the latest version of DirectX, hidden away inside is a method for reducing the number of "draw calls" which the CPU makes to the GPU. Fewer calls mean higher frame rates, smoother motion and the capacity to handle more detail.

The technique is called "hardware instancing" and allows identical objects (e.g. trees in a forest) to be combined into a single draw call. The work is transferred to the GPU which copies them as many times as necessary and usually has spare capacity.

You can expect some increases in frame rate, especially on routes with many identical objects. To turn this on, tick the checkbox for
Options > Experimental > Use model instancing

Mar 2014 - Additional Languages

Open Rails becomes available in additional languages, initially eight including Chinese.

screendump listing languages

Mar 2014 - Work Starts On Timetables

A schedule of trains (or timetable) is nearly impossible to arrange in Microsoft Train Simulator as AI trains don't adhere to booked station stops. In Open Rails, the situation is better but an activity with a player train and AI traffic is still very different from a timetable.

Work has now begun on a timetable element which is an alternative to the usual activity. The timetable will contain all the details needed for each scheduled train - path, consist, booked stops etc.. Conventional activities will continue as before.

Also there is no longer any distinction between player train or AI train - any train in the timetable can be selected as the player train, the others are operated by a remote player or by the simulator.

Feb 2014

Fog is developed from just softening the horizon into a realistic effect which users can fully control.

Recent Code Changes

  • X4298 Bug fix for Multiplayer: client train coupled with other player train becomes undrivable
  • X4297 Bug fix for Multiplayer: on resume, client train jumps as soon as it starts.
  • X4296 Bug fix for Multiplayer: remote trains speed not shown correctly.
  • X4295 Bug fix for Multiplayer: in remote AI trains only first loco has pantos up.
  • X4294 Bug fix for Multiplayer: after couple/uncouple, player train max speed goes to 0.
  • X4293 Bug fix for Multiplayer: after couple/uncouple, brake reset command may not work correctly.
  • X4292 Further bug fix for Multiplayer: after coupling other player train, a debug assert exception may arise.
  • X4291 Updated features-route.rst to include information pertaining to adding Night\ folder with textures to the Texture\Snow directory.
  • X4290 Added additional precipitation box instructions to options.rst
  • X4289 Small additions and clarifications in OR manual, Multiplayer chapter.

See more code changes